![]() ![]() On the other hand, the same enemy can be taken out when you toss a club at their face and perform a takedown move. It doesn't feel good when you charge up a two-handed club to hit a foe and he barely flinches. Most fights boil down to hitting enemies until they fall over or throwing a weapon at them and then hitting them until they fall over. You basically have two options: hit or throw. Weapons are few and far between, and once you find a favorite, you won't want to change it.Ī major problem is that melee combat isn't very engaging. There are also primitive variations on throwing knives (stone shards) and grenades (pots filled with flammable material, bees or crazy gas). Clubs and spears can be swung, but they can also be charged up for serious blows. Spears are weaker but can be tossed for damage, usually enough to kill weaker foes with one shot. Clubs are heavy and powerful and come in one- or two-handed variations, and they can also be tossed at an enemy to stun them. Nothing is too different from Far Cry 3 and Far Cry 4, so you still collect colored leaves to heal, skin animals for upgrades, and collect experience points to level up your skills.Īs you'd imagine, Primal does away with modern weapons, so the three main weapon types are bow, club and spear. You're given free rein to do things as your leisure, and by finding more tribesman or taking out outposts, you unlock story missions that allow you to take down the leaders of enemy tribes. You explore and slowly take out rival tribes by conquering their outposts, capturing their campfires, and doing missions for members of your tribe to increase the population of your village. The same core mechanics are in place, but there's a more primitive spin. The cast and story exist as an excuse to kill your way across the landscape, and that's about it. There's nobody as engaging as Pagan Min or Vaas, and while there are a few amusingly over-the-top characters in true Far Cry fashion, they can't carry the title. Every character is a simple caveperson, so dialogue is exhausting to listen to, and the actors have a tough time conveying personality and subtlety under that constraint. ![]() ![]() The plot is ambitious, but it doesn't work well. ![]()
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